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Phil Japikse explains SOLID software principles - Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, Dependency Inversion- and how to apply them using design patterns.
Andras describes the SOLID design principles as a collection of guidelines for object oriented software design where each of them are meant to make a code base easier to understand and maintain.
For the hardware folks, these design patterns are here to muscle-up your toolbox of software techniques with sensors you’ve likely seen before.