ニュース

This is a two-part tutorial. In this first part we will create terrain using vertex displacement from a heightmap in the vertex function. In the :ref:`second part <doc_your_second_spatial_shader>` we ...
Shaders are special programs that execute on the GPU and are used for rendering graphics. All modern rendering is done with shaders. For a more detailed description of what shaders are please see :ref ...
OctopusEffects, #Blender Create a puddle in the desert anime style. The puddle has a buoy and small moving waves. Most of it is done in the Shader Editor. In this tutorial i use Emission, Gradient, ...
Description: #OctopusEffects, #Blender From the actual shot of the periwinkle, the Tutorial creates a complete periwinkle branch with both leaves and flowers. Detailed instructions on how to do it ...