Abstract: To reduce the complexity of searching for wedge-based geometry partitions in video coding, we propose a texture-difference based partition line selection approach with a skipping strategy.
Geometry partitioning for video coding involves establishing a partition line boundary within each block-shaped region and applying motion-compensated prediction to the two sub-regions created by the ...
Abstract: The additive manufacturing(AM) market, popularly known as 3D printing, has proven to be useful and revolutionary for various industry segments. However, 3D printing machines have a physical ...