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Functional programming and procedural programming often provide different views of the same thing. When I declare a function, such as y = 2x I may think of this as a procedure (sequential process): ...
This is a SkeletonDataModifierAsset. Add it to a SkeletonDataAsset to apply its effects when its SkeletonData is loaded. AnimationMatchModifierAsset processes animations so that their timelines match.
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