ニュース

In this video I add on to the game we started creating in the first video of this series. I show you how to create boundaries so that your character cannot move off of the screen and then I show ...
This project is a simple 2D physics simulation written in Python using the Pygame library. It demonstrates basic physics concepts such as gravity, collisions, and damping effects in a visual and ...
physics_engine class usage: physics_engine (gravity, friction, width, height) // Initializes the physics engine with the provided gravity, friction, and the screen dimensions.
Python is an excellent language for rapid application development and prototyping. With Pygame, a wrapper built around SDL, the same can be true for games. In addition, because its built on top of ...