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This project is a procedural terrain generation system designed for voxel-based environments. It utilizes FastNoiseLite to generate Perlin and simplex noise maps for terrain features such as ...
This project generates procedurally created terrain for a 3D world. Using a custom noise generation algorithm, the terrain can be dynamically generated with varying heights and world configurations.
Abstract: Procedural terrain generation is becoming more widespread with numerous applications in different domains, like video games, movies, and simulations. As the need for content size, quantity, ...
Unknown Worlds Entertainment reckon they've hit on a new genre with Subnautica. As far as we know it's a machine made up of RPG mechanics, creation tools, submarines, and weird fish. While the game is ...
Subnautica 'Terrain Test' Offers First Look at Unknown Worlds Procedural Underwater Game Environment
Natural Selection 2 Developer Unknown Worlds is continuing to make good on its commitment to open development of its upcoming game Subnautica, releasing a playable demonstration of its new underwater ...
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