समाचार
This project explores the use of procedural content generation (PCG) techniques to automatically create 3D city layouts in Unity. By utilizing algorithms that simulate urban planning, this project ...
Added Simplex Noise based on a paper by Stefan Gustavson. Added Multi-Noise Filter Layering for a more realistic terrain appearance on the planet surface. Planet ...
In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
Abstract: The rapid growth of machine learning has created new potential for improving the gaming experience, particularly in virtual reality (VR) situations. This study addresses the difficulty of ...
Abstract: Procedural Content Generation (PCG) is powerful in creating high-quality 3D contents, yet controlling it to produce desired shapes is difficult and often requires extensive parameter tuning.
SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the world’s leading platform for creating and operating real-time 3D (RT3D) content, today released the Unity 2022 Multiplayer Report, to help ...
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