ニュース
This prototype presents an implementation of procedural level generation as a system of rooms, corridors and halls, with the ability to influence the generation parameters at runtime.
"In this course, Penny introduces procedural terrain generation techniques using her internationally acclaimed holistic teaching style and expertise from over 25 years of teaching, research and work ...
We present a tool for exploring the design space of shaders using an interactive evolutionary algorithm integrated with the Unity editor, a well-known commercial tool for video game development. Our ...
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