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This project implements a biome-based procedural generation system in Unity. It utilizes a color-coded biome map (an image where each pixel represents a tile) to dynamically generate a 2D open-world ...
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Procedural audio with Unity MCV Staff 20th July 2012 Development News In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing.
This paper introduces two different approaches to create programmatic models of the large intestine in Unity. The final goal is to allow us the development of simulators for the training of lower ...