We have 3 option which are to create user, login user and exit the program as we are greeted. Users information is stored on the hash table. -- Use the make_file_for_test for you to run a test ...
Activeworlds sends object passwords for worlds to the client and the client stores them encoded. The client decodes the password only when it needs it and removes the plaintext password from memory ...
I have an SQL 7 installation that runs as a certain user on Windows NT. The password appears as ***** of course, and I want to figure out what that password is so I can create a user with the same ...