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Simply put, the single player in BioShock 2 is going to be tough for any PC game to top in 2010. The multiplayer mode in BioShock 2, however, is probably not going to enjoy the same sort of success.
For BioShock 2 things are a lot simpler. If you still have the GFWL key you can use it on Steam to add the game to your library. For some other games that had this feature I tried adding them to ...
Those with a Games For Windows Live version of BioShock 2 will have a similarly easy time upgrading, as 2K says you'll only need to activate your game key through Steam to snag a copy of the remaster.
But seeing as BioShock Infinite is a) amazing and b) features its own '1999 mode', we thought it was time we had another look at our own imagining of the original BioShock as a 1994 PC game.
2K Games managed to put out the highly anticipated BioShock: The Collection, which is supposed to be a remastered bundle of the BioShock trilogy. However, the game hasn't quite lived up to ...
Platform reviewed: PC Developer: Irrational Games Publisher: 2K Games Released: March 28, 2013 Price: $59.99 Score: 10/10 You can follow me on Twitter, Facebook, Google+, and here at Forbes.
It’s been more than a decade since the release of BioShock Infinite, and the troubled development of the next game in the ...
BioShock players have also criticized the game’s mouse issues. Mouse sensitivity was a well-known issue on BioShock for PC when it was originally announced, and it seems the issue hasn’t been ...
While work on a new BioShock game has reportedly been in progress at a "top-secret" 2K studio since at least 2018, recent activity seems to lend credibility to that rumor.
In a post on Steam, community manager Joseph Brant addresses the current issues facing BioShock: The Collection on PC and outlines upcoming fixes the team is working on.
Here's to another lazy PC port, with multiple Steam reviews saying BioShock: The Collection and its remaster of the original BioShock games being a "lazy" PC port with a myriad of problems.
BioShock was the beginning of the next age of games for me back in 2007, a formative and influential title that challenged older notions of cutscene-driven storytelling (even if a lot of those ...
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