ニュース

OpenXRで自作のVRアプリケーションを開発しよう! 『Unity+OpenXRによるVRプログラミング Meta Quest2/Windows Mixed Reality対応』発行 ...
本書は、「Unity」+「OpenXR」+「XR Interaction Toolkit」を使用したVRプログラミングに必要な各種命令の詳細解説に加え、自作アプリに転用しやすいC# ...
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has ...
While the Windows XR plugin is functional on Unity 2019, we don't recommend it because it's not compatible with Azure Spatial Anchors on Unity 2019. If you're starting a new project, we recommend that ...
Sample Unity projects to demo how to use OpenXR plugin in Unity for HoloLens 2 and Mixed Reality headsets - microsoft/OpenXR-Unity-MixedReality-Samples ...
Oculus expects that the Unity OpenXR plugin won’t be “fully supported” until early 2022, at which point it will become the recommended option for building VR applications.
Unity Technologies has released a new Unity XR Hands Package bringing with it a number of new tweaks and enhancements as well as enabling and tracking with OpenXR. Released as a package for the ...
特に、既存のMaterial3を活用しているアプリなら、たった1行の変更でXR対応が可能になるのは驚きです。 OpenXR + Unityによる自由度の高い開発 より高度なインタラクションやゲームロジックを必要とする場合は、OpenXRとUnityの組み合わせが威力を発揮します。
SpatialLabs Unityプラグイン、およびAcer OpenXRランタイム、Acer SteamVR Bridgeを新たに発表 Acer SpatialLabs Proデバイスで3D立体視やExtend Reality (XR) コンテンツ ...
Microsoft said that it worked closely with Unity and Epic Games to ensure that their engines' future versions would support HoloLens and Windows Mixed Reality VR headsets through OpenXR.
オープンスタンダードAPIの標準化団体であるKhronosがGTC 2018に登場。手がけるAPI群について多数の解説セッションを持ったが,それとは別に,代表 ...
How OpenXR could glue virtual reality’s fragmenting market together This week’s provisional release could help unify cross-platform VR development.