The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
Khronosが規格策定に携わっているオープンスタンダードAPI群がこのスライドに示されている Khronos Group(クロノスグループ,以下Khronos)は,組み込み機器向けのオープンスタンダードAPIワーキンググループとして2000年に発足した団体である。活動初期におい ...
OpenGLとDirectXを利用するソフトのフレームレート(以下FPS)をリアルタイムに表示するソフト。FPSは秒あたりの画面の書き換え回数を表す数値で、一般に数値が大きいほど滑らかな映像を得ることができる。起動すると設定画面が表示され、最小化すると ...
At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D ...
Two new implementations is expected to come soon that will be a boon for PC gamers. Following Mantle API, DirectX and OpenGL will start offering low-level access to provide more efficient ways of ...
This is a dumb question and I feel like I should know the answer. I had a friend come over today to see my new computer that I built. I was showing him Counterstrike. He asked what my video settings ...
Neil Trevett氏(President, Khronos Group)。氏はNVIDIAのMobile Content部門副社長でもある OpenGLやOpenCLなど,さまざまなオープンAPI規格を司るKhronos Group(クロノスグループ,以下 Khronos)は,2012年8月のSIGGRAPH 2012に合わせて,2つの大きな発表を行っている。 1つは,PC ...
Coinciding with SIGGRAPH 2011, the Khronos Group has released OpenGL 4.2, outlined exciting changes for WebCL, and detailed a new sensor processing API called StreamInput. OpenGL 4.2, which comes ...
In a scary twist that reinforces Valve's distaste of Windows 8, it turns out that the Source engine -- the 3D engine that powers Half Life 2, Left 4 Dead, and Dota 2 -- runs faster on Ubuntu 12.04 and ...
There is some pretty big news out there. AMD recently released mantle, a low level API that eliminates heaps of CPU overhead (draw calls). It now seems that both DirectX and OpenGL will follow that ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...
Back in the 1990s, I remember enjoying then-Microsoft-bigwig Alex St. John’s intelligent screeds (and occasional rants) back when DirectX was still this wild, unruly, nascent thing and assistive 3D ...