- Recall from linear algebra the concept of matrices and linear transformations. in OpenGL shapes or primitives are represented with vertices or points. These collection of points are what make the ...
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An excellent foundation for understanding 3D graphics concepts Immediate results without complex shader programming Cross-platform compatibility with minimal dependencies A gentle learning curve for ...
If you plan to use C++ for the course, then you can pretty much follow the instructions in the book and slides. The source code from the book can be obtained here and the files needed to use glut ...
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