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An openGL program using GLSL shaders to simulate reflections via cubemapping. This project was made as a final project for my Computer Graphics Shaders class at Oregon State University.
OpenGL 3 and 4 with GLSL. Contribute to Plorax/McNopper-OpenGL-Ref development by creating an account on GitHub.
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics.
ATI has released as open source an application that assists developers in converting Windows DirectX 9 HLSL graphics code into GLSL, which can be used on the Mac.
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