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NVIDIA has revealed G-Sync Ultra Low Motion Blur (ULMB) 2, the second generation of tech it designed to minimize motion blur in games.
Although motion blur has always been a feature of video games, its prominence and controversy increased with the introduction of high-definition graphics and 3D rendering. Motion blur is intended ...
Motion blur is a complex beast; easy to recognise but often much harder to diagnose. For that reason, and perhaps a lack of any proper standardisation so far, VESA has released a new motion blur ...
VESA believes ClearMR paints a more informative picture of potential motion blur than looking at response time specs, be it motion picture response time (MPRT) or gray-to-gray (GtG).
Nvidia’s new ultra-low motion blur tech lets PC gamers have high refresh rates, too ULMB 2 only works with two 360Hz monitors so far, but Nvidia claims it’s as smooth as a theoretical 1440Hz ...
Reducing motion blur is one of those things that improves gaming in a real but subtle way — you often need a live demonstration to see just how much better it makes things. Take Nvidia’s ULMB ...
Square Enix has listened to player complaints and included an option to turn off motion blur in Final Fantasy 16's first post-launch patch: update 1.03.
South Korean tech giant LG Display and a team from Sogang University in Seoul have collaborated on a new AI-based content creation technology that’s designed to address the issue of latency and ...
Motion blur in Final Fantasy 16 is causing some players to feel nauseated with no way to turn the feature off.