Howdy, this is a basic Midpoint Terrain Generation program that I wrote as a part of module based testing for an upcoming game. The program includes click and drag functionality to look around the ...
3Dメッシュに対して中点変位法を行うプログラムです。 Windows上でOpenGL使って書いています。 でもWindows依存なコードは書いていないはず。 操作方法 n: 分割数を増やす p: 分割数を減らす 十字 ...
Abstract: Because the undulation of natural terrain surface is of fractal nature, random midpoint-displacement method is usually used to create the undulations on natural terrain surface in computer ...
Realistic landscapes can be generated with the midpoint displacement algorithm (see Section 9.6 in PJS). In one type, one begins with a flat square grid and an arbitrary (positive) displacement of the ...
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