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This is a C++ implementation of the Marching Cubes algorithm [1] adapted from [2]. The Marching Cubes algorithm is a computer graphics algorithm to extract a polygonal mesh (in this implementation, a ...
Marching cubes is one of the most widely used algorithms for constructing a polygonal (triangle) mesh from a scalar field. A scalar field can be thought of as a function that, for a given point in ...
Abstract: Applied to the surface rendering, the marching cubes method shows a great promise for surface extraction by using the surface configurations of a cube. But the marching cubes method has some ...
Abstract: Virtual reality surgical simulators contain anatomical models constructed from 3D medical image data such as CT or MRI scans. Typically, data is segmented to identify anatomical structures ...
The 64kB is a category in the demoscene where the total executable size must be less than 65,536 bytes, and at that size, storing vertexes, edges, and normal maps is a waste of space. [Ctrl-Alt-Test] ...
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