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In 1967, working with Daniel G. Bobrow, Wally Feurzeig and Cynthia Soloman, Papert developed the Logo programming language. Logo was originally built in Lisp on a PDP-1.
It has been claimed that in Logo programming children learn mathematics by using concepts that aid them in understanding and directing the turtle's movements. The fundamental basis for this claim is ...
Distinctly different kinds of instructional tools and activities — Logo programming, expert tutors, or algebra microworlds — can thus be brought to bear where each is most appropriate and effective.
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