This document explains the implementation of line drawing algorithms on FPGA hardware. The main focus is on two algorithms: Bresenham's algorithm and the Digital Differential Analyzer (DDA) algorithm.
A (cpu) optimized line drawing algorithm in go. The algorithm is generilized for multipurpose use (not only pixel drawing in images, although it can). It is not optimized for GPUs only CPUs..
So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
Abstract: The present paper focuses on effective approach to minimize the error in the existing Bresenham's Line Drawing Algorithm (BLDA) in computer graphics. In ...
With the advances in technology, it is noticeable the educational potential of animation in the field of cell biology, physiology and other basic life science disciplines, revolutionizing the learning ...