Used as the rasterization engine for the paper "Triangle Splatting for Real-Time Radiance Field Rendering". If you can make use of it in your own research, please be so kind to cite us.
Used as the rasterization engine for the paper "MeshSplatting: Differentiable Rendering with Opaque Meshes". If you can make use of it in your own research, please be so kind to cite us.
Abstract: In this paper, the author modifies the triangle rasterizationa and texture coordinate interpolation algorithm. The new algorithms reduce the time of triangle rasterization and texture ...
Abstract: With the widely used of mobile devices, such as cellular phone, personal digital assistant (PDA), mobile navigator, personal multimedia player (PMP), 3D graphics are becoming key to mobile ...
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