Drawing a webgl canvas created by three.js onto a regular 2d canvas work well for the latest Chrome and Firefox, but not for Safari: 2d_canvas.getContext ("2d").drawImage three_js_webgl_canvas,0,0 ...
I am trying to use the dom video element to paint a texture inside a html canvas. When using a regular video file there's no issue, but when using dash the output is empty so it's not drawing anything ...