In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. Texturing is one ...
[Stefan] is always looking for a way to make stronger and better 3D prints. His latest experiments involve using a texture on thin plastic parts to increase stiffness. You can see the texture pattern ...
When MIT researchers Jiani Zeng and Honghao Deng came up with Illusory Material, they took inspiration from two seemingly opposite muses: the natural world and the digital world. In both mediums they ...
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