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A new version of 3D creation software Blender has introduced Metal GPU rendering for Mac devices equipped with Apple Silicon chips or AMD graphics cards.
Blender 3.1 now has Metal GPU rendering for Macs with the M1 chip. The app renders up to 2x faster compared to standard CPU rendering.
The free and open source 3D creation tool Blender this week began testing Metal GPU rendering for its Cycles renderer on M1 Macs running macOS ...
Austrian startup Praxilla launches Blender-focused cloud rendering: fast, affordable, secure – with plans for collaborative ...
Article Page 1 - An API compute introduction GPU Compute render performance review Twenty graphics cards tested with V-Ray NEXT, Indigo and Blender v2.82 Over the past year or so, we have received ...
Blender 3.6 has recently launched, and from a performance perspective, it’s one of the biggest releases in a while. Both AMD and Intel gain ray tracing acceleration to render your scene faster, and ...
To greet the launch of the Blender 2.83 release, we loaded up our test rigs to generate fresh performance numbers. For rendering, we're going to pore over CPU, GPU, CPU and GPU, and NVIDIA's OptiX.
Article Page 3 - Blender 2.82 OpenGL/CUDA/OptiX GPU Performance - Blender 2.82 Blender v2.81a has recently been updated towards build 2.82 and offers a wide variety of options and ..
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Creative Bloq on MSNBlender's Nvidia DLSS upscaling looks like a game changer for 3D animation and game art
The addition of DLSS denoising as an option in the Cycles render engine in Blender takes a much lower resolution viewport and upscales it with AI to look like the normal image using less computing ...
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