Nuacht
Preview Description This project demonstrates how to animate a 3D mesh using vertex data generated by the Not Unreal Tools - Vertex Animation Blender add-on, with a vertex shader inside Godot Engine.
Unfortunately, there's no way to indicate which animations should loop or have different framerates. To control that information, you need to use "Store External Spriteframes" in the Import settings ...
Book Description Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the ...
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