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Computer-based self-learning systems like the ITS allow a user to learn their topic of interest at their own pace. Frustration with a learning system may cause a student to drop that topic.
Are you tired of watching your colleagues in the office playing inane first-person-shooter computer games when they should be working? Do you get tired of seeing your children sitting for hours in ...
In this article, I present an approach to the design of informal learning experiences based on tangible interaction. The term tangible refers to a variety of human–computer interaction techniques that ...