I'm trying to reverse engineer the distinctive look of classic RTS games and CRPGs. It's the isometric view, it's the sprites, and it's the over-designed, semi screen-filling menus and interaction ...
From the outside, Tempest Rising looks like a straightforward homage to Command and Conquer; the RTS equivalent of a boomer shooter. But Slipgate Ironworks has built a strategy game that goes beyond ...
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