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To add a Capsule Collider component, select the character object in the hierarchy, and click the “Add Component” button in the Inspector. From the drop-down menu, select “Physics > Capsule Collider.” ...
PFNN-Integration-in-Unity As part of my master's thesis, I integrated the Phase-Functioned Neural Network (PFNN) for Character Control by Holden et al. into Unity. This implementation is based on the ...
It's based on CharacterController, so everything past inputs and directions is handled by Unity. In order for it to work properly create a hierarchy like in the image: then attach PlayerController and ...
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