The "branch-and-bound" algorithm for the exact solution of a three-machine scheduling problem proposed by Lomnicki has been generalized to the case of an arbitrary number of machines (under the ...
Abstract: This paper is concerned with optimal coalition structure generation in multi-agent systems. For characteristic function game representations, we propose a branch and bound technique ...
Abstract: The multi-objective integer programming problems in large scale are considered time consuming. In the past, mathematical structures were used that can get benefits of high processing powers ...
We study a discrete time, infinite-horizon, dynamic programming model for the replacement of components in a binary coherent system with n components. Costs are incurred when the system fails and when ...
ReviBranch is a novel deep reinforcement learning framework for Mixed Integer Linear Programming (MILP) branching variable selection. It addresses three fundamental challenges in learning-based ...
This example illustrates a nonstandard use of PROC NETDRAW. The TREE option in PROC NETDRAW is used to draw a branch and bound tree such as one that you obtain in the solution of an integer ...
ABSTRACT: In this study, we use the respective advantages of the tabu search (TS) and the Web-based technologies to develop a Web-based decision support system (DSS) for cell formation (CF) problems ...