The project shows a basic export of a Blender armature that has a single animation (an action). Since it is basic, it comes with a few limitations: Simple bone hierarchy. Uses bone parents, doesn't ...
I am trying to use Blender 2.80 beta (latest as of today) to export a simple animated character to GLTF. It has only 1 mesh using 1 armature skinning animation and 1 mesh parented to a single bone.
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アクセス不可の結果を表示する