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Before you export the animation to VMD, you need to create an A-Pose. In the first frame of the animation, in Blender's pose mode, change the arms pose from a T-pose to an A-pose, by rotating the ...
Summary: In this tutorial I explain how to UV unwrap a mesh, set up an general comicbook shader and animation on twos in Blender 3.3. The intended audience is for creative types who lack much ...
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