Nuacht

This bone would exist only on this Character Mesh to assist in deformation corrections while in Blender. These corrections would carry over in the Alembic Cache while having the base poses animation ...
This is an optimized version of Tom Sapiens' marching cubes implementation for blender. It is useful for fabricating a blender mesh approximating an isosurface of a scalar field function.
Unlike conventional approaches that rely on using external assets such as textures or meshes, we’ll exclusively utilise Blender’s built-in tools and shaders here. To create this stylised grass ...