A CG/Animation pipeline between Houdini and Blender, using Python to manage shots and simulation results. I made this pipline tool to deal with multiple shots requiring cloth & hair simulation in ...
The purpose of this doucment is to provide a **high level strucuture presentation** of **Blender Python API** so that we can get a general idea of how API can be integrated in the **modeling process** ...
Blender Studio releases the Storm character rig for Blender 5.0: animation-ready with CloudRig body, advanced shape-key ...