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This is a little Blender shader node group which converts the output of a Bump node into a tangent space normal map. Useful if you want to create a normal map from a shader without the need for baking ...
Stylized shading made easier: “Shading Normal Editor” for Blender fixes normals for shading effects—free and ready for download. Stylized rendering workflows often suffer when meshes don’t behave ...
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