Free Blender rigging course breaks down constraints, parenting, bones and more. Hosted by CG Cookie and taught by animator Pierrick Picaut. If rigging characters in Blender feels like wrestling a ...
The issue with rigging hands for Godot is that OpenXR specifies the bone axes to have Z as the bones longitudinal axes (the axis between the head and tail). Blender's bone axes, however, use Y for the ...
These are a collection of rigging tools for my own workflow in Blender 4.1. **Update: Since I got the majority of features I wanted I'll maybe start a new project based on what I learned here. Not All ...