// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID! // [x] Renderer: Desktop GL only: Support for large meshes (64k+ ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
A real-time edge detection viewer that captures camera frames, processes them using OpenCV in C++, and displays the processed output using OpenGL ES. Includes a TypeScript web viewer for demonstration ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...
Danish/UK middleware company Unity Technologies has just released version 3 of its integrated and cross platform Unity game engine. While the focus is mainly on web and console features, there are ...
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
Asus Transformer Pad Infinity (TF700T) owners can now update the device to the latest Android 4.2.1 (Jelly Bean) firmware. This firmware is an Android Open Source Project (AOSP)-based custom ROM.