Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
You can create a release to package software, along with release notes and links to binary files, for other people to use. Learn more about releases in our docs.
World Creator 2025.3 introduces ORBX export for Octane, a Godot engine bridge and “paint holes” terrain masks.