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Implementação do algoritmo de Dijkstra representado por uma animação 2D, utilizando a linguagem de programação C e a API OpenL no sistema operacional Linux. Dijkstra's algorithm implementation ...
Tutorial (s) for creating a 2D game engine in C++. The primary goals of the engine are: Simplicity (one developer can have full overview of the entire codebase) Productivity (get things moving on the ...
Look what I found at the bottom of my todo list, oops! Spine is a full-featured 2D skeletal animation for games with Linux support as standard.
TVPaint is getting ready for a new update that will excite everyone who uses 2D animation software. The update – version 11.7 – will launch later this summer, packed with new features and bug ...
بعض نتائج کو اس وجہ سے چھپا دیا گیا ہے کیونکہ ممکن ہے آپ کو ان تک رسائی حاصل نہ ہو۔
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