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Implementação do algoritmo de Dijkstra representado por uma animação 2D, utilizando a linguagem de programação C e a API OpenL no sistema operacional Linux. Dijkstra's algorithm implementation ...
Tutorial (s) for creating a 2D game engine in C++. The primary goals of the engine are: Simplicity (one developer can have full overview of the entire codebase) Productivity (get things moving on the ...
Look what I found at the bottom of my todo list, oops! Spine is a full-featured 2D skeletal animation for games with Linux support as standard.
TVPaint is getting ready for a new update that will excite everyone who uses 2D animation software. The update – version 11.7 – will launch later this summer, packed with new features and bug ...