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Implementação do algoritmo de Dijkstra representado por uma animação 2D, utilizando a linguagem de programação C e a API OpenL no sistema operacional Linux. Dijkstra's algorithm implementation ...
Tutorial (s) for creating a 2D game engine in C++. The primary goals of the engine are: Simplicity (one developer can have full overview of the entire codebase) Productivity (get things moving on the ...
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