Get windows builds at https://github.com/particlelife-3d-unity-ecs/particlelife-3d-unity-ecs.github.io These allow MUCH higher particle at same framerate.
I have created 3 very basics example of hybrid, pure and job system examples. 3 systems run on same scene, with bear minimum, without manipulating any entities, or game objects. I used TwoStick as ...
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