ニュース
Tangents According to Unity official documentation: Tangents are mostly used in bump-mapped Shaders. A tangent is a unit-length vector that follows Mesh surface along horizontal (U) texture direction.
Freeze Shader for Unity - Frost Effect on 3D Characters and Objects Description This repository provides a Freeze Shader for Unity 3D that adds a realistic frost or ice effect to any 3D character or ...
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