Graphics programming can be tedious. Linking against large 3-D libraties increases compilation time. Because a lot of fine tuning is often necessary for everything to look perfect, stretches of minor ...
A Graphics Engine that I made in Python using OpenGL. I have since mainly abandoned this project, and recently I have revisited making an engine from scratch, but this time in C++, as it is much more ...
I'm completely new to 3D Programming and tried to learn OpenGL through learnopengl.com. I decided to try to recreate the initial Tutorials with Python instead of C... My scene (a bunch of cubes some ...
Is anyone aware of a stable scenegraph, with Pyhon support, in binary format? I know there is pyOSG (OpenSceneGraph), but to get it working under Windows, I have to recompile it and BOOST, and with ...
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