Graphics programming can be tedious. Linking against large 3-D libraties increases compilation time. Because a lot of fine tuning is often necessary for everything to look perfect, stretches of minor ...
A Graphics Engine that I made in Python using OpenGL. I have since mainly abandoned this project, and recently I have revisited making an engine from scratch, but this time in C++, as it is much more ...
A minimalist 3D program featuring a white sphere that swims across the screen with smooth, fish-like motion patterns using PyOpenGL and Pygame. mini-project/ ├── main.py # Main application entry point ...
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