A (cpu) optimized line drawing algorithm in go. The algorithm is generilized for multipurpose use (not only pixel drawing in images, although it can). It is not optimized for GPUs only CPUs..
So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
Ok, so I'm trying to render a polygon, only using <pre class="ip-ubbcode-code-pre">glvertex2i()</pre>.<BR><BR>First of all, I'm using the Digital Differencial ...
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