In C and C++, it can be very convenient to allocate and de-allocate blocks of memory as and when needed. This is certainly standard practice in both languages and almost unavoidable in C++. However, ...
I've got a problem with some C we are working on (embedded systems), right now we have a huge 2D array that works fine, it looks like this t_ourStructType *Array; Array = ...
Okay,<BR> I'm reading my old C++ textbooks from college and they all talk about dynamic memory allocation. We all know that when creating objects at compile time that they will be allocated to the ...